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imported>BryghtShadow
Adding preliminary descriptions for most of the options, as well as their default values. Added history section.
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==Categories==
==Categories==
===General===
===General===
[[File:General_Options.png|320px]]
[[File:General_Options.png|240px|right]]
* '''Auto Run''' — Toggles whether the player will auto-run. The "Run" keybind can be held to perform the opposite. ''Default checked.''
* '''Show Portraits''' &mdash; Toggle the portrait visibility and the name placement when interacted with normally (excludes dialogues that have multi-choices). If shown, the portrait appears to the right side of the dialogue with the name beneath. Otherwise, the name precedes the message, that is, '''<Name>: <Message>'''. ''Default checked.''
* '''Show Merchant Portraits''' &mdash; Toggle the portrait visibility when interacted with as a merchant. Visibility and placements are similar to "Show Portraits" option. ''Default checked.''
* '''Always Show Tool Hit Location''' &mdash; Toggle the visibility of the red-border that appears around tiles that will be affected by the tool. ''Default unchecked.''
* '''Hide Tool Hit Location When Moving''' &mdash; Toggle the visibility of the red-border while moving. If checked, the visibility depends on the "Always Show Tool Hit Location" option. ''Default checked.''
* '''Gamepad Placement Tile Indicator''' &mdash; ''Default checked, requires gamepad.''
* '''Pause When Game Window Is Inactive''' &mdash; Toggles whether the game will pause whenever the game window loses focus. All audio and specific animations (e.g. the Journal button) will continue to play. ''Default checked.''
{{Clear}}
{{Clear}}


===Sound===
===Sound===
[[File:Sound_Options.png|320px]]
[[File:Sound_Options.png|240px|right]]
* '''Music Volume''' &mdash; Slider for volume of music. ''Default 75%''
* '''Sound Volume''' &mdash; Slider for volume of sound effects. ''Default 100%''
* '''Ambient Volume''' &mdash; Slider for volume of ambient sounds. ''Default 75%''
* '''Footstep Volume''' &mdash; Slider for volume of player character footsteps. ''Default 90%''
* '''Dialogue Typing Sound''' &mdash; Toggle whether typing of dialogue will be heard. If checked, the volume is affected by "Sound Volume". ''Default checked''.
{{Clear}}
{{Clear}}


===Graphics===
===Graphics===
[[File:Graphics_Options.png|320px]]
[[File:Graphics_Options.png|320px]]
* '''Window Mode''' &mdash; Drop-down options are: Windowed; Fullscreen; Windowed Borderless. ''Default Windowed Borderless.''
* '''Resolution''' &mdash; Sets the resolution of the fullscreen window. Drop-down options relies on supported display modes of the default graphics adapter. ''Inactive if not fullscreen.''
* '''Menu Backgrounds''' &mdash; Toggle whether the menu screen displays a static seasonal image. ''Default unchecked.''
* '''Lock Toolbar''' &mdash; Toggle whether the toolbar moves to the top of the screen when the player is near the bottom edge of any map. If locked, the toolbar loses opacity.
* '''Zoom Level''' &mdash; Decrease or increase the zoom level in increments of 5%. ''Default 100%, minimum 75%, maximum 125%.''
* '''Zoom Buttons''' &mdash; Toggle whether the zoom level buttons appear beneath the [[gold]] display.
* '''Lighting Quality''' &mdash; Available options are: Lowest; Low; Med.; High; Ultra. ''Default Med.''
* '''Snow Transparency''' &mdash; Slider. ''Default 100%.''
* '''Show Flash Effects''' &mdash; Toggle whether effects (such as lightning) are visible. ''Default checked.''
* '''Use Hardware Cursor''' &mdash; Toggle whether the game uses a sprite for the cursor. The hardware cursor will always be an arrow, even if hovering over doors or NPCs. ''Default unchecked.''
* '''Show Sharper Digits''' &mdash; Toggle whether a "sharper" font will be used for stack number digits. ''Default unchecked.''
{{Clear}}
{{Clear}}


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''[[Stardew Valley]]'' features Controller support with Rumble functionality.
''[[Stardew Valley]]'' features Controller support with Rumble functionality.


[[File:Controller_Options.png|320px]]
[[File:Controller_Options.png|240px|right]]
 
* '''Controller Rumble''' &mdash; ''Default checked, inactive without gamepad.''
* '''Invert Toolbar Scroll Direction''' &mdash; Toggle. If checked, scrolling down picks the item to the left and scrolling up picks the item to the right. ''Default unchecked.''
* '''Reset Controls To Default''' &mdash; Reset all keybinds to default values. ''Does not ask for confirmation.''
* '''Check/Do Action''' &mdash; Set the keybind for checking or doing some action such as: interacting with NPCs, Calendar, Help Wanted, doors, ladders and elevators; picking up an item from the bag slot; picking up forage and loot. ''Default Right-Click, X''
* '''Use Tool''' &mdash; Set the keybind for using tools, or picking up forage and loot. ''Default Left-Click, C''
* '''Access Menu''' &mdash; Set the keybind for opening and closing the Menu (always opens to the Inventory tab). ''Default Escape, E''
* '''Access Journal''' &mdash; Set the keybind for opening and closing the Journal. ''Default F''
* '''Access Map''' &mdash; Set the keybind for opening and closing the Map. ''Default M''
* '''Move Up''' &mdash; Set the keybind for moving the character up. ''Default W''
* '''Move Left''' &mdash; Set the keybind for moving the character left. ''Default A''
* '''Move Down''' &mdash; Set the keybind for moving the character down. ''Default S''
* '''Move Right''' &mdash; Set the keybind for moving the character right. ''Default W''
* '''Run''' &mdash; Set the keybind for running (if "Auto Run" unchecked) or walking (if "Auto Run" checked) while the key is held. ''Default LeftShift.''
* '''Inventory Slot #1''' &mdash; Set the keybind for selecting the first slot in the inventory and toolbar. ''Default 1''
* '''Inventory Slot #2''' &mdash; Set the keybind for selecting the second slot in the inventory and toolbar. ''Default 2''
* '''Inventory Slot #3''' &mdash; Set the keybind for selecting the third slot in the inventory and toolbar. ''Default 3''
* '''Inventory Slot #4''' &mdash; Set the keybind for selecting the fourth slot in the inventory and toolbar. ''Default 4''
* '''Inventory Slot #5''' &mdash; Set the keybind for selecting the fifth slot in the inventory and toolbar. ''Default 5''
* '''Inventory Slot #6''' &mdash; Set the keybind for selecting the sixth slot in the inventory and toolbar. ''Default 6''
* '''Inventory Slot #7''' &mdash; Set the keybind for selecting the seventh slot in the inventory and toolbar. ''Default 7''
* '''Inventory Slot #8''' &mdash; Set the keybind for selecting the eighth slot in the inventory and toolbar. ''Default 8''
* '''Inventory Slot #9''' &mdash; Set the keybind for selecting the ninth slot in the inventory and toolbar. ''Default 9''
* '''Inventory Slot #10''' &mdash; Set the keybind for selecting the tenth slot in the inventory and toolbar. ''Default 0''
* '''Inventory Slot #11''' &mdash; Set the keybind for selecting the eleventh slot in the inventory and toolbar. ''Default Minus''
* '''Inventory Slot #12''' &mdash; Set the keybind for selecting the twelfth slot in the inventory and toolbar. ''Default Plus''
 
== History ==
* [[Version History#Version 1.01|1.01]]:
** Sound effect volume now properly applied on load.
** {{key|Z}} key is now bind-able.
* [[Version History#Version 1.05|1.05]]:
** Added a zoom in/out feature to the options tab.
** Added volume sliders for ambient sounds and footstep sounds.
** Added snow transparency slider.
** Added option to turn off flash effects.
** Added lighting quality option.
** You can now press the toolbar shortcut keys ({{key|1}}, {{key|2}}, {{key|3}}, etc. by default) to change the active slot while the inventory menu is up.
* [[Version History#Version 1.051|1.051]]:
** You can press a "menu" button ({{key|Esc}} or {{key|E}} by default) to close out of yes/no dialogues.
** If no other function is mapped to it, the {{key|Y}} key will choose "yes" in a yes/no dialogue.
** You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
* [[Version History#Version 1.07|1.07]]:
** Your assigned movement keys are now used within Journey of the Prairie King.
** Hardware mouse cursor option.
** Item placement with the gamepad improved, and there is now an option to show an item placement indicator.
* [[Version History#Version 1.1|1.1]]:
** Added a graphics option to display "sharper" stack number digits.
** "Check action"-mapped keys should now work to attach bait to a rod.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 16:23, 21 October 2016

Article Stub

This article is marked as a stub for the following reason:

  • Each option needs a description.

Options refer to the game settings in Stardew Valley. The options menu is accessed from the Options tab in the game menu.

Categories

General

File:General Options.png
  • Auto Run — Toggles whether the player will auto-run. The "Run" keybind can be held to perform the opposite. Default checked.
  • Show Portraits — Toggle the portrait visibility and the name placement when interacted with normally (excludes dialogues that have multi-choices). If shown, the portrait appears to the right side of the dialogue with the name beneath. Otherwise, the name precedes the message, that is, <Name>: <Message>. Default checked.
  • Show Merchant Portraits — Toggle the portrait visibility when interacted with as a merchant. Visibility and placements are similar to "Show Portraits" option. Default checked.
  • Always Show Tool Hit Location — Toggle the visibility of the red-border that appears around tiles that will be affected by the tool. Default unchecked.
  • Hide Tool Hit Location When Moving — Toggle the visibility of the red-border while moving. If checked, the visibility depends on the "Always Show Tool Hit Location" option. Default checked.
  • Gamepad Placement Tile Indicator — Default checked, requires gamepad.
  • Pause When Game Window Is Inactive — Toggles whether the game will pause whenever the game window loses focus. All audio and specific animations (e.g. the Journal button) will continue to play. Default checked.

Sound

File:Sound Options.png
  • Music Volume — Slider for volume of music. Default 75%
  • Sound Volume — Slider for volume of sound effects. Default 100%
  • Ambient Volume — Slider for volume of ambient sounds. Default 75%
  • Footstep Volume — Slider for volume of player character footsteps. Default 90%
  • Dialogue Typing Sound — Toggle whether typing of dialogue will be heard. If checked, the volume is affected by "Sound Volume". Default checked.

Graphics

File:Graphics Options.png

  • Window Mode — Drop-down options are: Windowed; Fullscreen; Windowed Borderless. Default Windowed Borderless.
  • Resolution — Sets the resolution of the fullscreen window. Drop-down options relies on supported display modes of the default graphics adapter. Inactive if not fullscreen.
  • Menu Backgrounds — Toggle whether the menu screen displays a static seasonal image. Default unchecked.
  • Lock Toolbar — Toggle whether the toolbar moves to the top of the screen when the player is near the bottom edge of any map. If locked, the toolbar loses opacity.
  • Zoom Level — Decrease or increase the zoom level in increments of 5%. Default 100%, minimum 75%, maximum 125%.
  • Zoom Buttons — Toggle whether the zoom level buttons appear beneath the gold display.
  • Lighting Quality — Available options are: Lowest; Low; Med.; High; Ultra. Default Med.
  • Snow Transparency — Slider. Default 100%.
  • Show Flash Effects — Toggle whether effects (such as lightning) are visible. Default checked.
  • Use Hardware Cursor — Toggle whether the game uses a sprite for the cursor. The hardware cursor will always be an arrow, even if hovering over doors or NPCs. Default unchecked.
  • Show Sharper Digits — Toggle whether a "sharper" font will be used for stack number digits. Default unchecked.

Controls

Stardew Valley features Controller support with Rumble functionality.

File:Controller Options.png
  • Controller Rumble — Default checked, inactive without gamepad.
  • Invert Toolbar Scroll Direction — Toggle. If checked, scrolling down picks the item to the left and scrolling up picks the item to the right. Default unchecked.
  • Reset Controls To Default — Reset all keybinds to default values. Does not ask for confirmation.
  • Check/Do Action — Set the keybind for checking or doing some action such as: interacting with NPCs, Calendar, Help Wanted, doors, ladders and elevators; picking up an item from the bag slot; picking up forage and loot. Default Right-Click, X
  • Use Tool — Set the keybind for using tools, or picking up forage and loot. Default Left-Click, C
  • Access Menu — Set the keybind for opening and closing the Menu (always opens to the Inventory tab). Default Escape, E
  • Access Journal — Set the keybind for opening and closing the Journal. Default F
  • Access Map — Set the keybind for opening and closing the Map. Default M
  • Move Up — Set the keybind for moving the character up. Default W
  • Move Left — Set the keybind for moving the character left. Default A
  • Move Down — Set the keybind for moving the character down. Default S
  • Move Right — Set the keybind for moving the character right. Default W
  • Run — Set the keybind for running (if "Auto Run" unchecked) or walking (if "Auto Run" checked) while the key is held. Default LeftShift.
  • Inventory Slot #1 — Set the keybind for selecting the first slot in the inventory and toolbar. Default 1
  • Inventory Slot #2 — Set the keybind for selecting the second slot in the inventory and toolbar. Default 2
  • Inventory Slot #3 — Set the keybind for selecting the third slot in the inventory and toolbar. Default 3
  • Inventory Slot #4 — Set the keybind for selecting the fourth slot in the inventory and toolbar. Default 4
  • Inventory Slot #5 — Set the keybind for selecting the fifth slot in the inventory and toolbar. Default 5
  • Inventory Slot #6 — Set the keybind for selecting the sixth slot in the inventory and toolbar. Default 6
  • Inventory Slot #7 — Set the keybind for selecting the seventh slot in the inventory and toolbar. Default 7
  • Inventory Slot #8 — Set the keybind for selecting the eighth slot in the inventory and toolbar. Default 8
  • Inventory Slot #9 — Set the keybind for selecting the ninth slot in the inventory and toolbar. Default 9
  • Inventory Slot #10 — Set the keybind for selecting the tenth slot in the inventory and toolbar. Default 0
  • Inventory Slot #11 — Set the keybind for selecting the eleventh slot in the inventory and toolbar. Default Minus
  • Inventory Slot #12 — Set the keybind for selecting the twelfth slot in the inventory and toolbar. Default Plus

History

  • 1.01:
    • Sound effect volume now properly applied on load.
    • Z key is now bind-able.
  • 1.05:
    • Added a zoom in/out feature to the options tab.
    • Added volume sliders for ambient sounds and footstep sounds.
    • Added snow transparency slider.
    • Added option to turn off flash effects.
    • Added lighting quality option.
    • You can now press the toolbar shortcut keys (1, 2, 3, etc. by default) to change the active slot while the inventory menu is up.
  • 1.051:
    • You can press a "menu" button (Esc or E by default) to close out of yes/no dialogues.
    • If no other function is mapped to it, the Y key will choose "yes" in a yes/no dialogue.
    • You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
  • 1.07:
    • Your assigned movement keys are now used within Journey of the Prairie King.
    • Hardware mouse cursor option.
    • Item placement with the gamepad improved, and there is now an option to show an item placement indicator.
  • 1.1:
    • Added a graphics option to display "sharper" stack number digits.
    • "Check action"-mapped keys should now work to attach bait to a rod.