Modding:Animal data: Difference between revisions
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← [[Modding:Index|Index]] | ←[[Modding:Index|Index]] | ||
{{ | |||
==Source== | |||
Animal data is stored in <tt>'''Content\Data\FarmAnimals.xnb'''</tt>, which can be [[Modding:Editing XNB files#Getting started|unpacked using XNB Extract]]. | |||
Here's an example for reference: | |||
<tt>"Dinosaur": "1/0/107/-1/none/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/1/8/null/644/1000/Dinosaur/Coop",</tt> | |||
==Basic format== | |||
All bundles share the same format, which cannot be re-ordered. Each field is explained below. | |||
{| class="wikitable" | |||
|- | |||
! index | |||
! syntax | |||
! description | |||
|- | |||
| 0 | |||
| <tt>{{t|Animal Name}}</tt> | |||
| What the animal will be called. Can be changed freely or new entries added for new animals. | |||
|- | |||
| 1 | |||
| <tt>{{t|Days to Produce}}</tt> | |||
| Number of days for the animal to produce its product. Is affected by friendship/happiness in some way. | |||
|- | |||
| 2 | |||
| <tt>{{t|Age When Mature}}</tt> | |||
| Number of days until mature. | |||
|- | |||
| 3 | |||
| <tt>{{t|Default Produce Index}}</tt> | |||
| Index number for default produce item (ex Milk). Taken from springobjects.xnb | |||
|- | |||
| 4 | |||
| <tt>{{t|Deluxe Produce Index}}</tt> | |||
| Index number for deluxe produce item (ex Large Milk). Taken from springobjects.xnb. | |||
|- | |||
| 5 | |||
| <tt>{{t|SoundID}}</tt> | |||
| What sound clip the animal will use. Available sounds are <tt>cluck</tt>, <tt>Duck</tt>, <tt>rabbit</tt>, <tt>cow</tt>, <tt>goat</tt>, <tt>pig</tt>, <tt>sheep</tt>, or <tt>none</tt>. | |||
|- | |||
| 6-9 | |||
| <tt>{{t|Front-to-back Bounding Box}}</tt> | |||
| Unused data. In form of <tt>8/32/48/32/</tt>. Can be all zeroes. | |||
|- | |||
| 10-13 | |||
| <tt>{{t|Sideways Bounding Box}}</tt> | |||
| Unused data. In form of <tt>8/32/48/32/</tt>. Can be all zeroes. | |||
|- | |||
| 14 | |||
| <tt>{{t|Harvest Type}}</tt> | |||
| | |||
|- | |||
| 15 | |||
| <tt>{{t|Show Different Texture}}</tt> | |||
| Used for indicating an animal with a secondary texture, for example sheep. Accepts <tt>true/false</tt>. | |||
|- | |||
| 16 | |||
| <tt>{{t|Building Type}}</tt> | |||
| Building category animal lives in. Currently only <tt>Coop</tt> or <tt>Barn</tt>. | |||
|- | |||
| 17-18 | |||
| <tt>{{t|Sprite Width/Height}}</tt> | |||
| Size in pixels of front and back sprites. Ex: Chickens are <tt>16/16</tt>. | |||
|- | |||
| 19-20 | |||
| <tt>{{t|Sprite Width/Height}}</tt> | |||
| Size in pixels of sideways sprites. Ex: Chickens are <tt>16/16</tt>. | |||
|- | |||
| 21 | |||
| <tt>{{t|Fullness Drain}}</tt> | |||
| | |||
|- | |||
| 22 | |||
| <tt>{{t|Happiness Drain}}</tt> | |||
| | |||
|- | |||
| 23 | |||
| <tt>{{t|Harvest Tool}}</tt> | |||
| Which tool is needed to harvest produce from animal. Excepts <tt>Milk Pail</tt>, <tt>Shears</tt>, or <tt>null</tt>. | |||
|- | |||
| 24 | |||
| <tt>{{t|Meat Index}}</tt> | |||
| Index number for meat sprites, pulled from SpringObjects.xnb. Unused in vanilla game, but may be used by mods such as Animal Husbandry. | |||
|- | |||
| 25 | |||
| <tt>{{t|Price}}</tt> | |||
| Cost of animal when purchasing from Marnie. | |||
|- | |||
| 26 | |||
| <tt>{{t|Display Type}}</tt> | |||
| Name to display for animal type. Used for non-English language compatibility, but is also present in English version. | |||
|- | |||
| 16 | |||
| <tt>{{t|Display Building}}</tt> | |||
| Name to display for what building animal lives in. Used for non-English language compatibility, but is also present in English version. | |||
|} | |||
[[Category:Modding]] | [[Category:Modding]] | ||
Revision as of 20:21, 11 February 2019
Source
Animal data is stored in Content\Data\FarmAnimals.xnb, which can be unpacked using XNB Extract.
Here's an example for reference:
"Dinosaur": "1/0/107/-1/none/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/1/8/null/644/1000/Dinosaur/Coop",
Basic format
All bundles share the same format, which cannot be re-ordered. Each field is explained below.
| index | syntax | description |
|---|---|---|
| 0 | <Animal Name>
|
What the animal will be called. Can be changed freely or new entries added for new animals. |
| 1 | <Days to Produce>
|
Number of days for the animal to produce its product. Is affected by friendship/happiness in some way. |
| 2 | <Age When Mature>
|
Number of days until mature. |
| 3 | <Default Produce Index>
|
Index number for default produce item (ex Milk). Taken from springobjects.xnb |
| 4 | <Deluxe Produce Index>
|
Index number for deluxe produce item (ex Large Milk). Taken from springobjects.xnb. |
| 5 | <SoundID>
|
What sound clip the animal will use. Available sounds are cluck, Duck, rabbit, cow, goat, pig, sheep, or none. |
| 6-9 | <Front-to-back Bounding Box>
|
Unused data. In form of 8/32/48/32/. Can be all zeroes. |
| 10-13 | <Sideways Bounding Box>
|
Unused data. In form of 8/32/48/32/. Can be all zeroes. |
| 14 | <Harvest Type>
|
|
| 15 | <Show Different Texture>
|
Used for indicating an animal with a secondary texture, for example sheep. Accepts true/false. |
| 16 | <Building Type>
|
Building category animal lives in. Currently only Coop or Barn. |
| 17-18 | <Sprite Width/Height>
|
Size in pixels of front and back sprites. Ex: Chickens are 16/16. |
| 19-20 | <Sprite Width/Height>
|
Size in pixels of sideways sprites. Ex: Chickens are 16/16. |
| 21 | <Fullness Drain>
|
|
| 22 | <Happiness Drain>
|
|
| 23 | <Harvest Tool>
|
Which tool is needed to harvest produce from animal. Excepts Milk Pail, Shears, or null. |
| 24 | <Meat Index>
|
Index number for meat sprites, pulled from SpringObjects.xnb. Unused in vanilla game, but may be used by mods such as Animal Husbandry. |
| 25 | <Price>
|
Cost of animal when purchasing from Marnie. |
| 26 | <Display Type>
|
Name to display for animal type. Used for non-English language compatibility, but is also present in English version. |
| 16 | <Display Building>
|
Name to display for what building animal lives in. Used for non-English language compatibility, but is also present in English version. |