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'''Immunity''' is a statistic that affects your chance to be afflicted with a [[Buffs|status ailment]] when hit with a debuffing projectile (such as the jinx shots used by the [[Shadow Shaman]]). It has no effect on the length of time that you are invulnerable after getting damaged, the duration of status ailments, or even on any other status ailments (such as "Slimed").
'''Immunity''' is a statistic that affects your chance to be afflicted with a [[Buffs|status ailment]] when hit with a debuffing projectile (such as the jinx shots used by the [[Shadow Shaman]]). It has no effect on the length of time that you are invulnerable after getting damaged, the duration of status ailments, or even on any other status ailments (such as "Slimed").


Your chance to be afflicted is calculated by comparing your immunity with a random number less than 10. If your immunity is less than the random number, you get the status ailment. If it is greater, then there is no effect.
Your chance to be afflicted is calculated by comparing your immunity with a random number less than 10. If your immunity is less than the random number, you get the status ailment. If it is greater than or equal to the random number, then there is no effect. <ref name="DebuffingProjectile" />


==Footwear==
==Footwear==
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{{NavboxSkillsStats}}
{{NavboxSkillsStats}}
==References==
<references>
    <ref name="DebuffingProjectile">See <tt>DebuffingProjectile::behaviorOnCollisionWithPlayer</tt> in the game code.</ref>
</references>


[[Category:Buffs]]
[[Category:Buffs]]

Revision as of 18:02, 20 February 2019

Immunity is a statistic that affects your chance to be afflicted with a status ailment when hit with a debuffing projectile (such as the jinx shots used by the Shadow Shaman). It has no effect on the length of time that you are invulnerable after getting damaged, the duration of status ailments, or even on any other status ailments (such as "Slimed").

Your chance to be afflicted is calculated by comparing your immunity with a random number less than 10. If your immunity is less than the random number, you get the status ailment. If it is greater than or equal to the random number, then there is no effect. [1]

Footwear

The following Footwear increases Immunity. The effect is constant while wearing the boots/shoes.

Image Name Effect
Leather Boots Defense (+1) Immunity (+1)
Rubber Boots Immunity (+1)
Tundra Boots Defense (+2) Immunity (+1)
Thermal Boots Defense (+1) Immunity (+2)
Firewalker Boots Defense (+3) Immunity (+3)
Space Boots Defense (+4) Immunity (+4)
Cowboy Boots Defense (+2) Immunity (+2)
Dark Boots Defense (+4) Immunity (+2)
Genie Shoes Defense (+1) Immunity (+6)

References

  1. ↑ See DebuffingProjectile::behaviorOnCollisionWithPlayer in the game code.