Modding:Animal data: Difference between revisions
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imported>Paritee |
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==Basic format== | ==Basic format== | ||
All | Each entry in the data contains a '''key''' and a '''value''' made up of many '''fields'''. | ||
===Key=== | |||
An animal's <tt>type</tt> must be a key that exists in the data. Each key in the data must be unique. | |||
===Value=== | |||
All entries share the same value format, which cannot be re-ordered. Each field is explained below. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 18: | Line 24: | ||
|- | |- | ||
| 0 | | 0 | ||
| <tt>{{t| | | <tt>{{t|Days to Produce}}</tt> | ||
| | | Number of days for the animal to [[Animals#Produce|produce]]. Is affected by [[Animals#Animal_Care|friendship and happiness]] in some way. [[Sheep]] are affected by the [[Shepherd]] profession. | ||
|- | |- | ||
| 1 | | 1 | ||
| <tt>{{t|Age When Mature}}</tt> | | <tt>{{t|Age When Mature}}</tt> | ||
| Number of days until mature. | | Number of days until mature. | ||
|- | |- | ||
| | | 2 | ||
| <tt>{{t|Default Produce Index}}</tt> | | <tt>{{t|Default Produce Index}}</tt> | ||
| Index number for default produce item (ex Milk). | | Index number for [[Animals#Produce|default produce item]] (ex <tt>184</tt> is "[[Milk]]"). Taken from [[Modding:Object data]]. | ||
|- | |- | ||
| | | 3 | ||
| <tt>{{t|Deluxe Produce Index}}</tt> | | <tt>{{t|Deluxe Produce Index}}</tt> | ||
| Index number for deluxe produce item (ex Large Milk). | | Index number for [[Animals#Deluxe_and_Large_Products|deluxe produce item]] (ex <tt>186</tt> is "[[Large Milk]]"). Taken from [[Modding:Object data]]. | ||
|- | |- | ||
| | | 4 | ||
| <tt>{{t| | | <tt>{{t|Sound}}</tt> | ||
| What sound clip the animal will use. | | What sound clip the animal will use. Accepts all Sound Bank IDs. | ||
|- | |- | ||
| | | 5-8 | ||
| <tt>{{t|Front | | <tt>{{t|Front and Back Bounding Box}}</tt> | ||
| Unused data. | | Unused data. In the form of <tt>x/y/width/height/</tt>. Can be all zeroes. | ||
|- | |- | ||
| | | 9-12 | ||
| <tt>{{t|Sideways Bounding Box}}</tt> | | <tt>{{t|Sideways Bounding Box}}</tt> | ||
| Unused data. | | Unused data. In the form of <tt>x/y/width/height/</tt>. Can be all zeroes. | ||
|- | |||
| 13 | |||
| <tt>{{t|Harvest Type}}</tt> | |||
| Accepts <tt>0</tt> (lay like [[Chickens]]), <tt>1</tt> (grab with a [[tool]]), or <tt>2</tt> (unused - seen only on the Hog and sets name to "It"). [[Pigs]] have a <tt>harvest type</tt> of <tt>1</tt> and a <tt>harvest tool</tt> of <tt>null</tt>, but their [[Truffle]] finding capability is limited to animals that have a <tt>type</tt> that contains "Pig". | |||
|- | |- | ||
| 14 | | 14 | ||
| <tt>{{t|Harvest | | <tt>{{t|Show Different Texture When Ready for Harvest}}</tt> | ||
| | | Used for indicating an animal with a secondary texture. Accepts <tt>true</tt> or <tt>false</tt>. Must have a <tt>Sheared</tt> texture loaded such as <tt>Animals/ShearedSheep.xnb</tt>. | ||
|- | |- | ||
| 15 | | 15 | ||
| <tt>{{t|Building Type}}</tt> | | <tt>{{t|Building Type}}</tt> | ||
| Building | | [[Animals#Housing|Building]] which the animal can live in such as <tt>Coop</tt> or <tt>Barn</tt>. Matches to [[Modding:Blueprint data|blueprints]] that have the building type in its name. | ||
|- | |- | ||
| 17 | | 16-17 | ||
| <tt>{{t|Sprite Width/Height}}</tt> | | <tt>{{t|Front and Back Sprite Width/Height}}</tt> | ||
| Size in pixels of front and back sprites. | | Size in pixels of front and back sprites. [[Coop]] animals such as [[Chickens]] are <tt>16/16</tt> and [[Barn]] animals such as [[Cows]] are <tt>32/32</tt>. | ||
|- | |- | ||
| 19 | | 18-19 | ||
| <tt>{{t|Sprite Width/Height}}</tt> | | <tt>{{t|Sideways Sprite Width/Height}}</tt> | ||
| Size in pixels of sideways sprites. | | Size in pixels of sideways sprites. [[Coop]] animals such as [[Chickens]] are <tt>16/16</tt> and [[Barn]] animals such as [[Cows]] are <tt>32/32</tt>. | ||
|- | |- | ||
| | | 20 | ||
| <tt>{{t|Fullness Drain}}</tt> | | <tt>{{t|Fullness Drain}}</tt> | ||
| | | Daily amount taken from the animal's [[Animals#Food|fullness]] value. | ||
|- | |- | ||
| | | 21 | ||
| <tt>{{t|Happiness Drain}}</tt> | | <tt>{{t|Happiness Drain}}</tt> | ||
| | | Daily amount taken from the animal's [[Animals#Mood|happiness]] value. | ||
|- | |- | ||
| | | 21 | ||
| <tt>{{t|Harvest Tool}}</tt> | | <tt>{{t|Harvest Tool}}</tt> | ||
| Which tool is needed to harvest produce from animal. | | Which [[tool]] is needed to harvest [[Animals#Produce|produce]] from animal with a <tt>harvest type</tt> of <tt>1</tt>. Accepts <tt>null</tt> (no tool) or any [[tool]] such as <tt>Milk Pail</tt> or <tt>Shears</tt>. | ||
|- | |- | ||
| | | 23 | ||
| <tt>{{t|Meat Index}}</tt> | | <tt>{{t|Meat Index}}</tt> | ||
| Index number for meat | | Unused data. Index number for meat [[Modding:Object data|objects]]. May be used by mods such as ''Animal Husbandry''. | ||
|- | |- | ||
| | | 24 | ||
| <tt>{{t|Price}}</tt> | | <tt>{{t|Price}}</tt> | ||
| | | Used to calculate the amount you get for [[Animals#Selling Animals|selling]] an animal. This is not the cost of the animal when purchasing from [[Marnie's Ranch]]. | ||
|- | |- | ||
| | | 25 | ||
| <tt>{{t|Display Type}}</tt> | | <tt>{{t|Display Type}}</tt> | ||
| Name to display for animal type. | | Name to display for the animal's <tt>type</tt>. Used for non-English language compatibility, but is also present in English version. | ||
|- | |- | ||
| | | 26 | ||
| <tt>{{t|Display Building}}</tt> | | <tt>{{t|Display Building}}</tt> | ||
| Name to display for what building animal lives in. Used for non-English language compatibility, but is also present in English version. | | Name to display for what <tt>building type</tt> the animal lives in. Used for non-English language compatibility, but is also present in English version. | ||
|} | |} | ||
[[Category:Modding]] | [[Category:Modding]] | ||
Revision as of 15:20, 16 March 2019
Source
Animal data is stored in Content\Data\FarmAnimals.xnb, which can be unpacked using XNB Extract.
Here's an example for reference:
"Dinosaur": "1/0/107/-1/none/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/1/8/null/644/1000/Dinosaur/Coop",
Basic format
Each entry in the data contains a key and a value made up of many fields.
Key
An animal's type must be a key that exists in the data. Each key in the data must be unique.
Value
All entries share the same value format, which cannot be re-ordered. Each field is explained below.
| index | syntax | description |
|---|---|---|
| 0 | <Days to Produce>
|
Number of days for the animal to produce. Is affected by friendship and happiness in some way. Sheep are affected by the Shepherd profession. |
| 1 | <Age When Mature>
|
Number of days until mature. |
| 2 | <Default Produce Index>
|
Index number for default produce item (ex 184 is "Milk"). Taken from Modding:Object data. |
| 3 | <Deluxe Produce Index>
|
Index number for deluxe produce item (ex 186 is "Large Milk"). Taken from Modding:Object data. |
| 4 | <Sound>
|
What sound clip the animal will use. Accepts all Sound Bank IDs. |
| 5-8 | <Front and Back Bounding Box>
|
Unused data. In the form of x/y/width/height/. Can be all zeroes. |
| 9-12 | <Sideways Bounding Box>
|
Unused data. In the form of x/y/width/height/. Can be all zeroes. |
| 13 | <Harvest Type>
|
Accepts 0 (lay like Chickens), 1 (grab with a tool), or 2 (unused - seen only on the Hog and sets name to "It"). Pigs have a harvest type of 1 and a harvest tool of null, but their Truffle finding capability is limited to animals that have a type that contains "Pig". |
| 14 | <Show Different Texture When Ready for Harvest>
|
Used for indicating an animal with a secondary texture. Accepts true or false. Must have a Sheared texture loaded such as Animals/ShearedSheep.xnb. |
| 15 | <Building Type>
|
Building which the animal can live in such as Coop or Barn. Matches to blueprints that have the building type in its name. |
| 16-17 | <Front and Back Sprite Width/Height>
|
Size in pixels of front and back sprites. Coop animals such as Chickens are 16/16 and Barn animals such as Cows are 32/32. |
| 18-19 | <Sideways Sprite Width/Height>
|
Size in pixels of sideways sprites. Coop animals such as Chickens are 16/16 and Barn animals such as Cows are 32/32. |
| 20 | <Fullness Drain>
|
Daily amount taken from the animal's fullness value. |
| 21 | <Happiness Drain>
|
Daily amount taken from the animal's happiness value. |
| 21 | <Harvest Tool>
|
Which tool is needed to harvest produce from animal with a harvest type of 1. Accepts null (no tool) or any tool such as Milk Pail or Shears. |
| 23 | <Meat Index>
|
Unused data. Index number for meat objects. May be used by mods such as Animal Husbandry. |
| 24 | <Price>
|
Used to calculate the amount you get for selling an animal. This is not the cost of the animal when purchasing from Marnie's Ranch. |
| 25 | <Display Type>
|
Name to display for the animal's type. Used for non-English language compatibility, but is also present in English version. |
| 26 | <Display Building>
|
Name to display for what building type the animal lives in. Used for non-English language compatibility, but is also present in English version. |