The player can find the following items while foraging during Fall:
The player can find the following items while foraging during Fall. The percentages provided for each location are the percentage of all foraged items in the location that will (on average) be the specified item.<ref>The foraged items that can spawn in a given location/season are determined by GameLocation::spawnObjects(), using input from Locations.xnb. The percentages provided here are based on the chances specified in Locations.xnb, but have been normalized to ensure that the percentages sum to 100% for each location/season.</ref>
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{{#lsth:Foraging|Fall}}<!--Transcluded from Foraging page-->
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==References==
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{{NavboxSeasons}}
{{NavboxSeasons}}
Revision as of 21:32, 11 July 2020
Fall is the third season players play through. It's followed by winter and preceded by summer. Some of the most valuable crops can grow during Fall.
The following Crops can be grown in Fall. Note that the "Seed Price" shown is the General Store price, unless otherwise indicated. "Maximum Harvests per Season" assumes no fertilizer is used and the Agriculturist profession is not chosen. "Gold/Day" assumes no fertilizer is used and the Tiller profession is not chosen. See the Crops page for the full calculation.
The player can find the following items while foraging during Fall. The percentages provided for each location are the percentage of all foraged items in the location that will (on average) be the specified item.[1]
↑The foraged items that can spawn in a given location/season are determined by GameLocation::spawnObjects(), using input from Locations.xnb. The percentages provided here are based on the chances specified in Locations.xnb, but have been normalized to ensure that the percentages sum to 100% for each location/season.