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Correct mushroom box processing times
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Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats.
Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats.


Cave mushrooms can be harvested daily, but never more than once a day. The six mushroom boxes begin generating them the morning after Demetrius sets them up, and again every morning after a harvest. If the player goes to bed without harvesting mushrooms that are ready, one day's production is missed. Growth time is 3000 minutes <ref name="mushroomtime" />, which means production will vary based on the amount of time you spend sleeping. Going to bed immediately after waking up will produce mushrooms at 11am of day 2, while going to bed at midnight will produce mushrooms at 2am of day 2.  This means you cannot harvest the mushrooms until day 3 of the cycle, resulting in a missed day of production.  Like crops, mushrooms that are ready for harvest remain unspoiled until they are harvested.
Cave mushroom production takes one to two days.  Unlike other processing, the time when mushrooms are ready for harvest depends upon the time when the player goes to sleep: processing is faster if the player goes to sleep later.<ref name="mushroomtime" /> The earliest mushrooms can be ready is 12:40pm, if the player goes to sleep at 2am.  If the player goes to sleep at or before 6pm, mushrooms will not be ready until two days later, resulting in a missed day of production.  These processing times apply both to newly-placed mushroom boxes and to existing ones that were just harvested.


Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosen.  Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points, and the [[Foraging#Foraging Skill|Gatherer]] Profession does not award double mushrooms.
Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosen.  Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points, and the [[Foraging#Foraging Skill|Gatherer]] Profession does not award double mushrooms.
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     <ref name="fruitchances">See <tt>FarmCave::DayUpdate</tt> in the game code.</ref>
     <ref name="fruitchances">See <tt>FarmCave::DayUpdate</tt> in the game code.</ref>
     <ref name="mushroomchances">See <tt>Object::DayUpdate</tt> in the game code.</ref>
     <ref name="mushroomchances">See <tt>Object::DayUpdate</tt> in the game code.</ref>
     <ref name="mushroomtime">See <tt>Object::DayUpdate</tt> <tt>case 128</tt> in the game code.</ref>
     <ref name="mushroomtime">The mushroom processing times are controlled by the game code in <tt>Object::DayUpdate</tt> <tt>case 128</tt>. For any empty mushroom box, the processing time is set to <tt>3000 - Game1.timeOfDay</tt> minutes. Because this code is triggered when the player goes to sleep, <tt>Game1.timeOfDay</tt> ends up being the time when the player goes to sleep (e.g., going to sleep at 1:30 am (2530) means processing takes 3000-2530=470 minutes).  However, no processing happens during the first night (the code handles all overnight-processing updates before calling <tt>Object::DayUpdate</tt>), meaning the processing start time is 6am the next morning.</ref>
</references>
</references>



Revision as of 22:05, 1 August 2020

The entrance to the cave near the Greenhouse.

After you accumulate data-sort-value="25000">25,000g in total earnings, Demetrius will visit the Farm in the morning and inform you that he would like to use the cave to set up research specimens. He'll give you the option to choose between fruit bats (which leave fruit in the cave) or mushrooms. This choice is permanent and cannot be reversed.

Fruit bats

Interior of the Fruit Bat cave

Fruit bats leave various fruit in the Cave on your farm overnight. This is a great option for making Artisan Goods as it gives you a slow but steady supply of fruit even out of season. It also helps complete the Artisan Bundle in the Pantry in the first year or two, before you have enough money to buy all the necessary Fruit Trees.

Fruit Tree fruits make excellent gifts for villagers because they are universal likes, readily accessible early in the game, and do not require a kitchen. Gifting may be the best late-game use for fruit, other than making Artisan Goods, Shipping them, finishing the Bundles, or eating them for extra energy (even though they don't replenish very much health).

Fruit found in the cave can be of any quality (normal, silver, or gold). If the Botanist Profession is chosen, the fruit will be iridium quality. Each fruit picked up from the floor of the Cave will give the player 7 Foraging experience points.

Fruit bats will not leave fruit on craftable flooring.

Image Name Description Also Found Sell Price Restores Used In Chance [1]
Cherry It's popular, and ripens sooner than most other fruits. Cherry Tree (Spring) data-sort-value="80"
80g
100g
120g
160g
data-sort-value="15"
38
17
53
23
68
30
98
44

Artisan Bundle

Wine Jelly
3.6%
Pomegranate Within the fruit are clusters of juicy seeds. Pomegranate Tree (Fall) data-sort-value="140"
140g
175g
210g
280g
data-sort-value="15"
38
17
53
23
68
30
98
44

Artisan Bundle

Enchanter's Bundle

Wine Jelly

Elliott (Loved gift)

3.6%
Peach It's almost fuzzy to the touch. Peach Tree (Summer) data-sort-value="140"
140g
175g
210g
280g
data-sort-value="15"
38
17
53
23
68
30
98
44

Artisan Bundle

Wine Jelly

Robin (Loved gift)

3.6%
Apple A crisp fruit used for juice and cider. Apple Tree (Fall) data-sort-value="140"
140g
175g
210g
280g
data-sort-value="15"
38
17
53
23
68
30
98
44

Artisan Bundle

Wine Jelly Cranberry Candy

Fodder Bundle

2%
Orange Juicy, tangy, and bursting with sweet summer aroma. Orange Tree (Summer) data-sort-value="100"
100g
125g
150g
200g
data-sort-value="15"
38
17
53
23
68
30
98
44

Artisan Bundle

Wine Jelly

Gus (Loved gift)

3.6%
Spice Berry It fills the air with a pungent aroma. Foraging (Summer)

Summer Seeds

data-sort-value="80"
80g
100g
120g
160g
data-sort-value="10"
25
11
35
15
45
20
65
29

Summer Foraging Bundle

Summer Seeds Wine Jelly
20%
Apricot A tender little fruit with a rock-hard pit. Apricot Tree (Spring) data-sort-value="50"
50g
62g
75g
100g
data-sort-value="15"
38
17
53
23
68
30
98
44

Artisan Bundle

Fruit Salad Wine Jelly
3.6%
Wild Plum Tart and juicy with a pungent aroma. Foraging (Fall)

Fall Seeds

data-sort-value="80"
80g
100g
120g
160g
data-sort-value="10"
25
11
35
15
45
20
65
29

Fall Foraging Bundle

Fall Seeds Plum Pudding Wine Jelly
20%
Blackberry An early-fall treat. Foraging (Fall)

Fall Seeds

data-sort-value="20"
20g
25g
30g
40g
data-sort-value="10"
25
11
35
15
45
20
65
29

Fall Foraging Bundle

Fall Seeds Blackberry Cobbler Wine Jelly
20%
Salmonberry A spring-time berry with the flavor of the forest. Foraging (Spring) data-sort-value="5"
5g
6g
7g
10g
data-sort-value="10"
25
11
35
15
45
20
65
29
Wine Jelly 20%

Mushrooms

Mushrooms in the cave.

Six boxes will be added to the cave where certain types of mushrooms will randomly grow. Five different types will appear, including all four that are required to craft the Life Elixir. Even though Common Mushrooms, Morels, and Chanterelles are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into The Mines, especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra fruit provided by the fruit bats.

Cave mushroom production takes one to two days. Unlike other processing, the time when mushrooms are ready for harvest depends upon the time when the player goes to sleep: processing is faster if the player goes to sleep later.[2] The earliest mushrooms can be ready is 12:40pm, if the player goes to sleep at 2am. If the player goes to sleep at or before 6pm, mushrooms will not be ready until two days later, resulting in a missed day of production. These processing times apply both to newly-placed mushroom boxes and to existing ones that were just harvested.

Mushrooms grown in the cave are always of normal quality, even if the Botanist Profession is chosen. Harvesting mushrooms from the Cave does not award the player with any Foraging experience points, and the Gatherer Profession does not award double mushrooms.

Image Name Description Also Found Sell Price Restores Used In Chance [3]
Common Mushroom Slightly nutty, with good texture. data-sort-value="40"
40g
50g
60g
80g
data-sort-value="15"
38
17
53
23
68
30
98
44

Fall Foraging Bundle

Fried Mushroom Tom Kha Soup Stir Fry Fall Seeds
69.8%
Red Mushroom A spotted mushroom sometimes found in caves. data-sort-value="75"
75g
93g
112g
150g
data-sort-value="-20"
−50
0
−70
0
−90
0
−130
0

Dye Bundle

Exotic Foraging Bundle

Life Elixir
12.3%
Purple Mushroom A rare mushroom found deep in caves. data-sort-value="250"
250g
312g
375g
500g
data-sort-value="50"
125
56
175
78
225
101
325
146

Exotic Foraging Bundle

Field Research Bundle

Life Elixir

Wizard (Loved gift)

2.5%
Chanterelle A tasty mushroom with a fruity smell and slightly peppery flavor. Secret Woods (Fall) data-sort-value="160"
160g
200g
240g
320g
data-sort-value="30"
75
33
105
47
135
60
195
87
Life Elixir 7.3%
Morel Sought after for its unique nutty flavor. Secret Woods (Spring) data-sort-value="150"
150g
187g
225g
300g
data-sort-value="8"
20
9
28
12
36
16
52
23
Fried Mushroom

Exotic Foraging Bundle

Life Elixir
8.1%

References

  1. ↑ See FarmCave::DayUpdate in the game code.
  2. ↑ The mushroom processing times are controlled by the game code in Object::DayUpdate case 128. For any empty mushroom box, the processing time is set to 3000 - Game1.timeOfDay minutes. Because this code is triggered when the player goes to sleep, Game1.timeOfDay ends up being the time when the player goes to sleep (e.g., going to sleep at 1:30 am (2530) means processing takes 3000-2530=470 minutes). However, no processing happens during the first night (the code handles all overnight-processing updates before calling Object::DayUpdate), meaning the processing start time is 6am the next morning.
  3. ↑ See Object::DayUpdate in the game code.