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Revision as of 19:04, 23 October 2021 by imported>Margotbean (comment out bundles page since changes were carried out to the live page)

Fish Size and Quality

Note: This has been copied fron Nebulous Maestress's user page from the old wiki.

The following table provides the predicted fish size and quality, based on Fishing Zone and player Fishing level. There's a random component to the calculation, meaning there's a range of possible sizes.

Fishing Zone Fishing Level fFishSize Fish Quality (% chance) Perfect Fish Size (inches)
min max Base S/G G/I Sardine Herring
1 0-1 0.04 0.22 100 0 0 2 - 4 9 - 11
1 2-3 0.07 0.22 100 0 0 2 - 4 9 - 11
1 4-5 0.11 0.22 100 0 0 3 - 4 10 - 11
1 6-7 0.14 0.22 100 0 0 3 - 4 10 - 11
1 8-9 0.18 0.22 100 0 0 3 - 4 11
1 10-11 0.22 0.26 100 0 0 4 11 - 12
1 12-13 0.25 0.31 100 0 0 4 - 5 12
1 14 0.29 0.35 67 33 0 5 12 - 13
2 0-1 0.07 0.44 73 27 0 2 - 6 9 - 14
2 2-3 0.14 0.44 67 33 0 3 - 6 10 - 14
2 4-5 0.22 0.44 56 44 0 4 - 6 11 - 14
2 6-7 0.29 0.44 33 67 0 5 - 6 12 - 14
2 8-9 0.36 0.44 0 100 0 5 - 6 13 - 14
2 10-11 0.43 0.53 0 100 0 6 - 7 14 - 15
2 12-13 0.50 0.62 0 100 0 7 - 8 15 - 16
2 14 0.58 0.70 0 67 33 8 - 9 15 - 17
3 0-1 0.11 0.66 42 57 1 3 - 9 10 - 16
3 2-3 0.22 0.66 27 71 1 4 - 9 11 - 16
3 4-5 0.32 0.66 3 95 2 5 - 9 12 - 16
3 6-7 0.43 0.66 0 98 2 6 - 9 14 - 16
3 8-9 0.54 0.66 0 95 5 7 - 9 15 - 16
3 10-11 0.65 0.79 0 10 90 9 - 10 16 - 18
3 12-13 0.76 0.92 0 0 100 10 - 12 18 - 20
3 14 0.86 1.00 0 0 100 11 - 13 19 - 21
5 0-1 0.18 1.00 20 39 41 3 - 13 11 - 21
5 2-3 0.36 1.00 0 49 51 5 - 13 13 - 21
5 4-5 0.54 1.00 0 32 68 7 - 13 15 - 21
5 6-7 0.72 1.00 0 0 100 9 - 13 17 - 21
5 8-9 0.90 1.00 0 0 100 11 - 13 19 - 21
5 10-11 1.00 1.00 0 0 100 13 21
5 12-13 1.00 1.00 0 0 100 13 21
5 14 1.00 1.00 0 0 100 13 21

Definitions:

  • Fishing Zone: also known as clearWaterDistance, or tiles from nearest land.
  • S/G: gold-quality fish if cast is perfect; silver-quality fish otherwise
  • G/I: iridium-quality fish if cast is perfect; gold-quality fish otherwise
  • fFishSize: the fractional fish size (range 0 to 1), which is the primary output of the game code equations. fFishSize directly determines the fish quality, but is only one factor in the final fish size.
    • Actual fish size (for a perfect fish) will be:
      Size = fFishSize * (maxFishSize-minFishSize) + minFishSize + 1
Where maxFishSize and minFishSize are the raw values from the game data files.

Notes:

  • Fishing level includes any buffs
    • (In version 1.3, buffs past level 10 were ignored by this calculation).
  • The size ranges shown are only valid for perfect casts. Sizes will generally be smaller on non-perfect casts.
  • Fishing Zone=4 has been excluded because it does not happen

| Found in Rivers, Lakes and Forest Pond, 12pm – 2am, Fall. Only when raining. |- | Bream | Found in Rivers, 6pm – 2am, All Seasons. |- | Eel | Found in the Ocean, 4pm – 2am, Spring or Fall. Only when raining. |- | colspan="2" style="text-align: center;" | Reward: | colspan="2" | Small Glow Ring (1) |}

Slot 5:

Crab Pot Bundle
Lobster Caught in Crab Pots (ocean)
Crayfish Caught in Crab Pots (freshwater)
Crab Caught in Crab Pots (ocean), drops from Rock Crabs or Lava Crabs in The Mines
Cockle Caught in Crab Pots (ocean), Beach Foraging
Mussel Caught in Crab Pots (ocean), Beach Foraging
Shrimp Caught in Crab Pots (ocean)
Snail Caught in Crab Pots (freshwater)
Periwinkle Caught in Crab Pots (freshwater)
Oyster Caught in Crab Pots (ocean), Beach Foraging
Clam Caught in Crab Pots (ocean), Beach Foraging
Reward: Crab Pot (3)

Slot 6:

Specialty Fish Bundle
Pufferfish Found in the Ocean, 12pm – 4pm, Summer during sunny weather.
Ghostfish Found in ponds in The Mines floors 20 and 60, Anytime, All Seasons. May also be dropped by Ghosts.
Sandfish Found in the pond in The Desert, 6am – 8pm, All Seasons.
Woodskip Found in the Secret Woods and the Forest Farm, Anytime, All Seasons.
Reward: Dish O' The Sea (1)

-or-

Quality Fish Bundle
Largemouth Bass
Mountain Lake or Wilderness Farm, all seasons
Shad
River, when raining, all seasons except Winter
Tuna
Ocean, Summer or Winter
Walleye
River, Mountain Lake, Forest Pond, or Forest Farm; when raining; Fall (or Winter w/ Rain Totem)
Reward: Dish O' The Sea (1)

-or-

Master Fisher's Bundle
Lava Eel The Mines on the 100th floor during all seasons
Scorpion Carp The Desert during all seasons,
Octopus Summer in the ocean and (more rarely) in Garbage Cans, & submarine ride at the Night Market (≈2% chance).
Blobfish Submarine ride at the Night Market (Winter 15-17).
Reward: Dish O' The Sea (1)

Boiler Room

Boiler Room Before Completion
Boiler Room After Completion

The Boiler Room appears after completing two bundles. Completing all Boiler Room bundles repairs the Minecarts, allowing the player to fast travel between distant locations. The Locations are Bus Stop, Mines, Quarry and Town.

Boiler
Room
Reward
Minecarts Repaired

Bundles

(3 chosen at random)

Blacksmith's Bundle
Copper Bar Smelting Copper Ore in the Furnace
Iron Bar Smelting Iron Ore in the Furnace, Crafting the "Transmute (Fe)" recipe
Gold Bar Smelting Gold Ore in the Furnace, Crafting the "Transmute (Au)" recipe
Reward: Furnace (1)
Geologist's Bundle
Quartz Foraging on all floors of The Mines
Earth Crystal Foraging on floors 1-39 of The Mines, Geodes, Omni Geodes, drop from Duggies in the Mines (floors 1-29)
Frozen Tear Foraging on floors 40-79 of The Mines, Frozen Geodes, Omni Geodes, drop from Dust Sprites in the Mines (floors 40-80)
Fire Quartz Foraging on floors 80-120 of The Mines, Magma Geodes, Omni Geodes
Reward: Omni Geode (5)
Adventurer's Bundle (4 items chosen at random)
Slime (99) Dropped by Slimes
Bat Wing (10) Dropped by Bats in The Mines
Solar Essence Dropped by Ghosts, Squid Kids, or Metal Heads in The Mines, dropped by Mummies in the Skull Cavern
Void Essence Dropped by Shadow Brutes in The Mines or Serpents in the Skull Cavern
Bone Fragment (10) Drop from Skeleton
Reward: Small Magnet Ring (1)
Treasure Hunter's Bundle
Amethyst Gem Node or individual nodes for each gem type in The Mines; Panning; Fishing Treasure Chests
Aquamarine
Diamond
Emerald
Ruby
Topaz
Reward: Lucky Lunch (1)
Engineer's Bundle
Iridium Ore Mines, Skull Cavern, Magma Geode, Omni Geode
Battery Pack Lightning Rod, purchase from Traveling Cart
Refined Quartz (5) Furnace product from Quartz or Fire Quartz, Recycling Machine product from Broken Glasses or Broken CD
Reward: Furnace (1)

Bulletin Board

Bulletin Board Before Completion
Bulletin Board After Completion

The Bulletin Board appears after completing three bundles.

Completing all Bulletin Board bundles improves the player's friendship rating with every non-datable villager by two hearts (500 points). Note that this applies only to non-datable villagers whom the player has met in person. Villagers who do not show on the "Social" tab of the player menu and villagers whose names appear as "???' will not receive 500 points. If the player completes all the bundles before Kent arrives on 1 Spring, Year 2 -- possible by buying a Red Cabbage from the Traveling Cart -- he will not benefit from the friendship increase, and will start at 0 hearts. The Dwarf's friendship will be unaffected if the player does not have the Dwarvish Translation Guide.

The morning after, Mayor Lewis will send a letter saying that packages containing items posted about "years ago" on the Community Center bulletin board have been appearing in villagers' homes. He says the packages are all addressed from "your farm". He expresses his gratitude and says "all of us in town are delighted!"

Bundles

(5 chosen at random)

Bulletin
Board
Reward
Friendship ♡
Chef's Bundle
Maple Syrup Tapped Maple Tree
Fiddlehead Fern Summer Foraging in the Secret Woods
Truffle Pigs
Poppy Summer Crops
Maki Roll Cooking (recipe sources: The Queen of Sauce, The Saloon)
Fried Egg Cooking
Reward: Pink Cake (3)
Dye Bundle
Red Mushroom
Beet
Foraging in The Mines, Summer or Fall Foraging in the Secret Woods, The Farm Cave (mushroom option), Tapping a Mushroom Tree
Fall Crops, seeds purchased at Oasis
Sea Urchin
Amaranth
Beach Foraging, after using 300 wood to fix the bridge to the right side of the beach
Fall Crops
Sunflower
Starfruit
Summer / Fall Crops
Summer Crops, seeds purchased at Oasis
Duck Feather
Cactus Fruit
Ducks
Foraged in Desert; Indoor-only Crops, seeds purchased at Oasis
Aquamarine
Blueberry
Aquamarine Nodes, boxes in The Mines, Fishing Treasure Chests
Summer Crops
Red Cabbage
Iridium Bar
Summer Crops (Red Cabbage Seeds are available at Pierre's General Store in year 2+)
Can be smelted in a furnace; Rarely obtained as a monster drop.
Reward: Seed Maker (1)
Field Research Bundle
Purple Mushroom The Mines, The Farm Cave (mushroom option), Forest Farm Map Foraging in Fall
Nautilus Shell Winter Beach Foraging (Note: NOT the Nautilus Fossil artifact)
Chub Can be found in the mountain lake and river during all seasons, any time.
Frozen Geode The Mines floors 40-79
Reward: Recycling Machine (1)
Fodder Bundle
Wheat (10) Summer / Fall Crops
Hay (10) Purchase at Marnie's Ranch or Desert Trader, or harvest from Grass or Wheat.
Apple (3) Apple Trees during Fall, The Farm Cave (fruit bat option)
Reward: Heater (1)
Enchanter's Bundle
Oak Resin Tapped Oak Tree
Wine Keg
Rabbit's Foot Rabbits, Serpent drop in Skull Cavern (0.8%)
Pomegranate Pomegranate Trees during Fall, The Farm Cave (fruit bat option)
Reward: Gold Bar (5)
Children's Bundle
Salmonberry (10) Spring forage, days 15-18 only
Cookie Cooking recipe; random gift in mail from the player's mother or Evelyn
Ancient Doll Artifact dug up from Mountain, Bus Stop, Forest, or Town
Ice Cream Cooking recipe; purchase from Ice Cream Stand during Summer, or from the Oasis on Sundays
Reward: Battery Pack (3)
Forager's Bundle
Salmonberry (50) Spring forage, days 15-18 only
Blackberry (50) Fall forage, especially days 8-11; Fall Seeds
Wild Plum (20) Fall forage, Fall Seeds
Reward: Tapper (3)
Home Cook's Bundle
Egg (10) ("any" - includes Duck, Void, and Ostrich, but not Dinosaur.) Chicken
Milk (10) ("any" - any size, including Goat) Cow, Goat
Wheat Flour (100) Mill product from Wheat, purchase from Pierre's General Store
Reward: Complete Breakfast (5)

Vault

Vault Before Completion
Vault After Completion

The Vault becomes available after completing four bundles. Pressing the large "purchase" button will purchase the bundle and deduct the gold from the total.

Completing all Vault bundles costs data-sort-value="42500">42,500g, and repairs the Bus Stop. Taking the Bus grants access to The Calico Desert.

Bundles

Vault
Reward
Bus Repair
2,500 Bundle

data-sort-value="2500">2,500g

Reward: Chocolate Cake (3)
5,000 Bundle

data-sort-value="5000">5,000g

Reward: Quality Fertilizer (30)
10,000 Bundle

data-sort-value="10000">10,000g

Reward: Lightning Rod (1)
25,000 Bundle

data-sort-value="25000">25,000g

Reward: Crystalarium (1)

History

  • 1.5: Introduced.

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