Modding:Wallpaper and flooring
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This page explains how the game stores and parses wallpaper and flooring-type item data. For items in general, see Modding:Items.
Overview
Wallpaper and flooring (or floorpaper) are items which can be applied to a decoratable location like a farmhouse or shed to visually change its floor or wall design. These are separate from placeable flooring items like brick floor.
They have their data in Data/AdditionalWallpaperFlooring; their icon sprites in Maps/walls_and_floors, Maps/floors_2, or Maps/wallpapers_2 by default; and their code in StardewValley.Objects.Wallpaper.
Data format
The wallpaper and flooring data in Data/AdditionalWallpaperFlooring consists of a list of models, where each value is a model with the fields listed below.
| field | description |
|---|---|
| ID | A unique ID value. This is not shown in-game. |
| Texture | The asset name which contains 32x32 pixel (flooring) or 16x48 pixel (wallpaper) sprites. The tilesheet must be 256 pixels wide, but can have any number of flooring/wallpaper rows. |
| IsFlooring | Whether this is a flooring tilesheet; else it's a wallpaper tilesheet. |
| Count | The number of flooring or wallpaper sprites in the tilesheet. |
Example
For example, this Content Patcher pack would add three new wallpapers to the game:
{
"Format": "2.8.0",
"Changes": [
// define wallpaper
{
"Action": "EditData",
"Target": "Data/AdditionalWallpaperFlooring",
"Entries": {
"{{ModId}}_ExampleWallpapers": { // for technical reasons, you need to specify the ID here *and* in the "ID" field
"ID": "{{ModId}}_ExampleWallpapers",
"Texture": "Mods/{{ModId}}/Wallpapers",
"IsFlooring": false,
"Count": 3
}
}
},
// load wallpaper tilesheet
{
"Action": "Load",
"Target": "Mods/{{ModId}}/Wallpapers",
"FromFile": "assets/wallpapers.png"
}
]
}
See also
- The logWallAndFloorWarnings console command
- Modding:Items for item data in general