Combat/Mechanics
Appearance
This article is about combat mechanics. For information about the Skill, see Combat.
Damage
In Stardew Valley, damage dealt to monsters is determined by a combination of weapon stats, player buffs, gear effects, professions, and critical hit multipliers.
Formula overview
FinalDamage = BaseDamage × CritMultiplier (if crit)
+ Attack (stat) × 3
× FighterBonus (×1.1 if active)
× BruteBonus (×1.15 if active)
× DesperadoBonus (×2 if crit and active)
→ Modified by enchantments
→ Reduced by monster defense
Base damage roll
- A random value is rolled between the weapon’s minDamage and maxDamage.
- Ruby forging increases both min and max damage by 10% per Ruby (up to 3).
Critical Hit Check
- A critical hit occurs if:
Random(0–1) < critChance + (Luck × critChance / 40) - If a crit occurs, the base damage is multiplied by critMultiplier, which is calculated as:
critMultiplier = (3 + CritPower / 50) × (1 + CriticalPowerMultiplier) - Desperado profession doubles this result.
Attack Stat Bonus
- The player’s Attack stat (from food, gear, enchantments) adds:
+3 damage per Attack point
Profession Bonuses
- Fighter: +10% damage
- Brute: +15% damage
- These are applied multiplicatively and stack.
Monster defense
Monster defense is subtracted from the damage roll. Damage is always at least 1, even after defense reduction.