ConcernedApe

ConcernedApe is Eric Lorenz Barone (pronounced buh-ROH-nee; born December 3, 1987), the creator and lead developer of Stardew Valley, as well as the name of the company he founded to continue game development. Born in Los Angeles, California, he grew up in Auburn, Washington, a suburb of Seattle, and studied computer science at the University of Washington Tacoma, graduating in 2011. From 2012 to 2019, he was the sole developer of the game (except the multiplayer networking code in 1.3) and created all art, sound effects, and music, working roughly 10 hours a day, seven days a week, over the four and a half years it took to finish it. He currently resides in Seattle, Washington.
As of February 2026, Stardew Valley had sold more than 50 million copies. The game is widely credited with reviving the farming-simulation genre pioneered decades earlier by the Harvest Moon series—a childhood favorite of Barone's—and in 2017 Forbes named him to its "30 Under 30: Games" list for his work on it.
In early 2019, ConcernedApe formed a small development team to continue updating the game. The 1.4 update of the game was developed by ConcernedApe, Arthur Lee (a.k.a. Mr. Podunkian), and Alex Erlandson (a.k.a. zillix). The 1.5 update of the game was developed by ConcernedApe and Arthur Lee. See Stardew Valley for more info about the game's development.
In late 2021 he announced ConcernedApe's Haunted Chocolatier, a new game still in development in which the player runs a chocolate shop. ConcernedApe began work on this game in late 2020 as the sole developer. The game places a greater emphasis on combat than Stardew Valley did, and Barone has said that almost everything in it—including the combat—was coded and drawn from scratch. He has continued to release updates for Stardew Valley while working on the new game.
Early life
Barone was born on December 3, 1987, in Los Angeles, California, and spent his childhood in Auburn, Washington, a suburb of the Seattle metropolitan area. He has cited the Harvest Moon series as a childhood favorite that continued to influence him into adulthood.
Although he had no formal musical training, Barone played music from a young age and was a member of several bands, including a nu metal band and an experimental pop act called 17 Colorful Feathers. It was for the latter band's album that he made his first video game, a LucasArts-inspired point-and-click adventure titled 17CF Quest (2008); its main character later reappeared as a piece of furniture in Stardew Valley.
Barone graduated from the University of Washington Tacoma in 2011 with a degree in computer science, but did not initially consider game development as a career. Unable to find work after graduating, he began developing Stardew Valley as a way to practice programming in C#, intending to show the finished game to potential employers on his résumé.
Other work
Barone has worked on a number of smaller projects alongside Stardew Valley and Haunted Chocolatier:
- 17CF Quest (2008) – Barone's first game, a promotional tie-in for his band, 17 Colorful Feathers.
- Wumbus World (2011) – a comic strip series.
- Air Pear (2014) – a mobile game for Android, made during a month-long break from developing Stardew Valley; players guide a purple pear on a hoverboard between obstacles while chasing a high score.
- Stardew Valley: The Board Game (2021) – a cooperative board game co-designed with Cole Medeiros; its first printing sold out, and it returned to sale later that year with revised cards and rules.
- A music video for "Many Mirrors" by the indie pop band Alvvays (2022) – Barone's first work in 3D animation.
- The Official Stardew Valley Cookbook (released May 14, 2024) – co-authored by Barone, adapting more than 50 recipes from the game.
- In 2025, Barone voiced a character in Hollow Knight: Silksong.
- Secret Lair: Superdrop of the Moonlight Jellies (announced July 2026, released July 27, 2026) – a Magic: The Gathering crossover from Wizards of the Coast comprising three card sets (Welcome to Stardew Valley, Life in Pelican Town, and A Flicker in the Deep), for which Barone created original pixel art, including a new land card themed around Stardew Valley.
- The Official Stardew Valley Crochet Book – announced in July 2026 and co-written with Ryan Novak and crochet designer Megan Lapp, with 25 patterns for more than 45 amigurumi projects; scheduled for release on January 26, 2027.
Barone has also said he plays in a Seattle-based steelpan band, and has been thanked in the credits of other indie games he inspired, including The Land of Crows (2019) and Fields of Mistria (2024).
Music
Barone has released several albums of Stardew Valley music. In 2016, he released the game's original soundtrack as Stardew Valley: Original Soundtrack. On August 15, 2020, he followed it with Symphonic Tale: The Place I Truly Belong (Music from Stardew Valley), an orchestral album of 15 tracks from the game directed by Kentaro Sato and performed by the Budapest Symphony Orchestra. In May 2021, he collaborated with composer Norihiko Hibino on the Stardew Valley installment of Prescription for Sleep, an album series that reworks video game soundtracks for piano and saxophone; it features 10 tracks from the original soundtrack alongside one new song, "Beauty in the Seasons."
Barone has since staged two live concert tours built around the game's music: Stardew Valley: Festival of Seasons in October 2023, performed by a chamber orchestra, and Stardew Valley: Symphony of Seasons in November 2024, featuring new arrangements performed by a 35-piece orchestra. His music has also been featured on Press A to Play, a video game music radio program on Northwest Public Broadcasting.
Reception and legacy
Stardew Valley received favorable reviews on release; the PC version holds a score of 89 out of 100 on Metacritic, based on 30 critic reviews, and a "Mighty" rating of 90 from OpenCritic based on 76 critic reviews, with 99 percent of critics recommending it—placing it in the top one percent of games the site tracks. In 2019, GamesRadar+ named it among the games that defined the 2010s, and following its 1.6 update it was named one of GamesIndustry.biz's Games of the Year for 2024.
Critics have widely credited Stardew Valley with reviving the farming-simulation genre and helping popularize "cozy games" more broadly, more than two decades after the original Harvest Moon games established the format. Writers at outlets including PC Gamer and Digital Trends have described it as the new standard against which later farming and life-sim games—including titles such as Disney Dreamlight Valley and Coral Island—are measured. In December 2016, Gamasutra named Barone one of its ten best game developers of the year, crediting him with single-handedly reinvigorating a genre long dominated by the Story of Seasons series, and PC Gamer gave Stardew Valley its "Spirit of the PC" award that year, calling it a heartwarming technical achievement given that its sole developer had handled the design, coding, art, and music himself. Yasuhiro Wada, creator of the original Harvest Moon, has praised Stardew Valley as carrying on his series' legacy; Barone has said a signed copy of Wada's original Harvest Moon cartridge is one of his most treasured possessions.
By July 2025, the user-review aggregator Steam250 ranked Stardew Valley as the highest-rated game on Steam, displacing Portal 2, which had held the top spot for 14 years. By the game's tenth anniversary in February 2026, its sales had surpassed the best-selling individual entries in franchises such as Pokémon, The Legend of Zelda, and Call of Duty.
Awards
Stardew Valley and Barone have received numerous industry awards and nominations, including:
- 2012 – IndieDB Indie of the Year Awards: Best Upcoming Indie Game (won)
- 2016 – Golden Joystick Awards: Breakthrough Award (won); Best Indie Game and PC Game of the Year (nominated)
- 2016 – The Game Awards: Best Independent Game (nominated)
- 2016 – Game Informer Best of 2016: Best Simulation Game (won); Reader's Choice Best Simulation (won)
- 2017 – 17th Game Developers Choice Awards: Best Debut (nominated)
- 2017 – Independent Games Festival: Seumas McNally Grand Prize (nominated); Excellence in Narrative (honorable mention)
- 2017 – SXSW Gaming Awards: Most Promising New Intellectual Property (nominated)
- 2017 – British Academy Games Awards: Best Game (nominated)
- 2017 – PlayStation Blog Game of the Year Awards: Best Independent Game (bronze)
- 2017 – RPG Site Awards: Best RPG from an Independent Studio (won)
- 2017 – NAVGTR Awards: Game, Simulation (won); Game of the Year and Original Light Mix Score, New IP (nominated)
- 2017 – Forbes "30 Under 30: Games" (Barone)
- 2017 – Dr. Mark Award from the mental health nonprofit Take This, for the game's portrayal of mental health (first-ever recipient)
- 2019 – University of Washington Tacoma Distinguished Alumni Award (Barone)
- 2024 – PC Gamer Game of the Year Awards: Best Ongoing Game (won)
- 2024 – Equinox LATAM Game Awards: Best Ongoing Game (won)
- 2024 – IGN Awards: Best Live Service Game (nominated)
- The Steam Awards – "The World Is Grim Enough, Let's Just All Get Along" Award (won, 2017); "Best Use of a Farm Animal" and "I Thought This Game Was Cool Before It Won An Award" (nominated, 2016); Labor of Love (nominated, 2018 and 2024)
Personal life
While developing Stardew Valley, Barone moved out of his parents' home to Capitol Hill, a neighborhood in Seattle, with his girlfriend, Amber Hageman. Hageman worked two jobs to help support them, and Barone worked part-time as an evening usher at the Paramount Theatre.
Philanthropy
Barone has donated to a number of educational, environmental, and open-source causes. In May 2021, he funded upgrades to the Giving Garden on the University of Washington Tacoma campus, including new watering systems and a greenhouse, and established a paid student coordinator position there; the garden now donates more than 200 pounds (91 kg) of food each year. In 2024, he was listed as a donor of at least $25,000 to the Mountains to Sound Greenway Trust, a nonprofit working to conserve roughly 1.5 million acres of land stretching from Seattle to Ellensburg along Interstate 90. In December 2025, MonoGame—the open-source C# framework Stardew Valley is built on—announced that Barone had given the project an initial $125,000 donation along with an ongoing $1,250 monthly commitment.
Trivia
- Setting the favorite thing when starting the game to "ConcernedApe" will trigger special dialogue upon consumption of a Stardrop.
- When launching Stardew Valley, if the player clicks on ConcernedApe's face, he will open his eyes or remove his sunglasses and a 'splat' or honk sound will play. There is also a 2% chance that the screen and ConcernedApe logo will turn green and have leaves fill the screen, similar to the effect when drinking the Forest Magic potion.[1]
See also
References
- ↑ See Menus.TitleMenu::receiveLeftClick in the game code.
External links
- Interviews:
- Interview with Eric Barone, Creator of Stardew Valley, Kristi's Blog, 07 October 2012
- One on One, Metagamingtv, 02 March 2013
- Show Us Your Rig: Stardew Valley's Eric Barone, PCGamer, 05 January 2016
- Stardew Valley: Pushing The Boundaries of Farming RPGs, Cornell Sun, 23 February 2016
- GI Show, Game Informer, 10 March 2016
- The creators of Stardew Valley and Harvest Moon talk to us about farm games, PC Gamer, 01 December 2016
- Valley Forged: How One Man Made the Indie Video Game Sensation Stardew Valley, GQ, 20 March 2018
- Stardew Valley's Creator on Self-Publishing, the "Everything" Update, and His Future as a Solo Developer, USgamer, 08 October 2019
- Auburn native develops beloved, bestselling video game (with video), King5 News, 15 April 2020
- How Stardew Valley Keeps Building On Success, GameInformer, 08 September 2020
- ConcernedApe on Twitter
- ConcernedApe on YouTube
- Eric Barone on Wikipedia