Professions
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Professions allow for players to specialize within a proficiency and receive a bonus that suits their chosen play style. The player can choose one of two professions upon reaching level 5 in a proficiency and one from another pair at level 10, based on their first choice.
Farming
| Name | Description | Level | Prerequisite |
|---|---|---|---|
| Rancher | Animal products worth 10% more | 5 | |
| Tiller | Crops worth 10% more | 5 | |
| Coopmaster | Befriend coop animals quicker
Incubation time cut in half |
10 | Rancher |
| Shepherd | Befriend barn animals quicker
Sheep produce wool faster |
10 | Rancher |
| Artisan | Artisan goods worth 50% more | 10 | Tiller |
| Agriculturalist | All crops grow 10% faster | 10 | Tiller |
Mining
| Name | Description | Level | Prerequisite |
|---|---|---|---|
| Miner | +1 ore per vein | 5 | |
| Geologist | Chance for gems to appear in pairs | 5 | |
| Blacksmith | Metal bars worth 25% more | 10 | Miner |
| Prospector | Chance to find coal doubled | 10 | Miner |
| Excavator | Chance to find geodes doubled | 10 | Geologist |
| Gemologist | Gems worth 30% more | 10 | Geologist |
Foraging
| Name | Description | Level | Prerequisite |
|---|---|---|---|
| Forester | Wood worth 50% more | 5 | |
| Gatherer | Chance for double harvest of foraged items | 5 | |
| Lumberjack | Normal trees occasionally drop hardwood | 10 | Forester |
| Tapper | Syrup is worth 25% more | 10 | Forester |
| Botanist | Foraged items are always gold quality | 10 | Gatherer |
| Tracker | Locations of forageable items are revealed | 10 | Gatherer |
Fishing
| Name | Description | Level | Prerequisite |
|---|---|---|---|
| Fisher | Fish worth 25% more | 5 | |
| Trapper | Resources required to craft crab pots reduced | 5 | |
| Angler | Fish worth 50% more | 10 | Fisher |
| Pirate | Chance to find treasure doubled | 10 | Fisher |
| Mariner | Crab pots never catch trash | 10 | Trapper |
| Luremaster | Crab pots no longer need to be baited | 10 | Trapper |
Combat
| Name | Description | Level | Prerequisite |
|---|---|---|---|
| Fighter | 10% damage increase
+15 HP |
5 | |
| Scout | Crit chance increased by 50% | 5 | |
| Brute | 15% damage increase | 10 | Fighter |
| Defender | +25 HP | 10 | Fighter |
| Acrobat | Cooldown on special moves is cut in half | 10 | Scout |
| Desperado | Critical hits are deadly | 10 | Scout |

