Modding:Fruit trees
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This page explains how the game stores and parses fruit tree data. This is an advanced guide for mod developers.
Raw data
Fruit tree data is stored in Content\Data\fruitTrees.xnb, which can be unpacked for editing. Here's the raw data as of 1.5.1 for reference:
| Data |
{
"628": "0/spring/638/1700",
"629": "1/spring/634/1000",
"630": "2/summer/635/2000",
"631": "3/summer/636/3000",
"632": "4/fall/637/3000",
"633": "5/fall/613/2000",
"69": "7/island/91/2000",
"835": "8/island/834/2000"
}
|
Format
| Index | Field | Example Value | |
|---|---|---|---|
| Key | Seed Index (from ObjectInformation.xnb) | 628 (Cherry Sapling) | |
| 0 | Tree ID (a unique, arbitrary number for each fruit tree) | 0 | |
| 1 | Growth Season (multiple seasons unsupported) | spring | |
| 2 | Index of Harvest (from ObjectInformation.xnb) | 638 (Cherry) | |
| 3 | Unused | 1700 | |