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Trinkets

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Revision as of 17:52, 30 September 2024 by imported>第二个熺 (→Drop Chances)
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Trinkets are equippable clothing items. Each one of them gives the Player unique benefits. They can be found after Combat Mastery is claimed. Most trinkets can be dropped by monsters, found in crates and barrels in the Mines, Skull Cavern, and Quarry Mine, or obtained in Skull Cavern treasure rooms. The Magic Hair Gel is the exception, as it can only be purchased from Alex's shop in the Desert Festival.

The player can obtain the same trinket multiple times. Trinkets do not stack. They can be sold at the Adventurer's Guild for data-sort-value="1000">1,000g each.

All Trinkets, with the exceptions of the Basilisk Paw and the Magic Hair Gel, can be re-forged on an Anvil. This randomizes their stats and costs 3 Iridium Bars per re-roll.

Trinket List

Image Name Re-Forged Stat Max Stat Description Source Sell Price
Basilisk Paw N/A N/A You are immune to debuffs. data-sort-value="1000">1,000g
Fairy Box Level 5 Summons a level X fairy companion that heals you in combat situations. data-sort-value="1000">1,000g
Frog Egg Color N/A Summons a hungry frog companion. data-sort-value="1000">1,000g
Golden Spur Duration 10 Seconds Critical strikes give you a speed boost for X seconds. data-sort-value="1000">1,000g
Ice Rod Frequency;
Duration
3 Seconds (min);
4 Seconds
Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. data-sort-value="1000">1,000g
Magic Hair Gel N/A N/A Your hair shimmers with all the colors of a prismatic shard. data-sort-value="1000">1,000g
Magic Quiver Type: (None), Perfect, Rapid, Heavy Varies by Type Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. data-sort-value="1000">1,000g
Parrot Egg Level 4 Summons a level X parrot companion, who grants you a Y chance to find gold coins when slaying monsters. data-sort-value="1000">1,000g

Drop Chances

Section Stub

This section is marked as a stub for the following reason:

  • Percentages are incorrect, entire section needs to be compacted into something useful for players.

All trinkets, other than the Magic Hair Gel, have a 0.63% chance to be found in a Skull Cavern treasure chest. If the player has not yet claimed Farming Mastery, then the chance is 0.64% for each trinket.[1] Calculations for the drop rates from monsters and containers are more complex and depend on several factors.[2]

Monsters

When slain, all monsters have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows:

chance =Min ( 0.4% + 0.001% × monster maxhealth + x , 2.5% ) + DailyLuck / 25.0 + LuckBuffs × 0.133% [3]

  1. x= 0.2% , If it is classified as a "Glider" (flying enemy) and its max health ≥ 150. This condition is applied to Iridium Bats, Bats (dangerous), Lava Bats (dangerous), Haunted Skulls, Haunted Skulls (dangerous), Cave Flies (dangerous), Carbon Ghosts, Putrid Ghosts, Squid Kids (dangerous), Bugs (dangerous), Armored Bugs (dangerous), Serpents, Royal Serpents, Magma Sprites, Magma Sparkers, Dwarvish Sentries, and Blue Squids.[4]
  2. x= -0.5% , If it is classified as a "Leaper". This condition is only applied to Spiders.
  3. x= 0 , In other situations.

The maximum value of the first part of the formula is 2.5%. In reality, the calculated chance usually ranges from 0.1% (Spider) to 1.65% (Royal Serpent with 18 tail segments).

Trinkets are not directly added to a monster's drop pool; they are spawned separately. This means that the Burglar's Ring and Monster Compendium will not affect the chance for or number of trinkets dropped.

Crates and Barrels

Breakable containers in the Mines, Skull Cavern, and Quarry Mine have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows:

chance = ( 0.4% + DailyLuck / 25.0 + LuckBuffs × 0.133% ) × ( 1.0 + effectiveMineLevel * 0.001 ) × 0.8

  1. In the Mines, effectiveMineLevel = the level.
  2. In the Skull Cavern, effectiveMineLevel = level + 120.
  3. In the Quarry Mine, effectiveMineLevel = 5000.

The difficulty levels of the Mines and Skull Cavern do not affect the drop rates from containers in each location.

Bugs

  • Although trinkets can be gifted, they do not appear in the Gift Log.

References

  1. ↑ See MineShaft::getTreasureRoomItem in the game code.
  2. ↑ See Trinket::TrySpawnTrinket in the game code. Chances are determined in GameLocation::monsterDrop and BreakableContainer::releaseContents.
  3. ↑ Base health and glider categorization can be found in Data\Monsters.xnb.
  4. ↑ Ghosts are coded as gliders in Ghost.cs.

History

  • 1.6: Introduced.