Modding:Shirts
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This page explains how the game stores and parses shirt-type item data. For items in general, see Modding:Items.
Overview
Shirts are items that can be equipped in the player's shirt slot. These change the player sprite.
They have their data in Data/Shirts, their icon sprites in Characters/Farmer/shirts by default, and their code in StardewValley.Objects.Clothing.
Data format
The shirt data in Data/Shirts consists of a string → model lookup, where...
- The key is the unqualified item ID.
- The value is a model with the fields listed below.
Basic data
| field | purpose |
|---|---|
| Name | (Optional) The internal name for the item. Default Shirt. |
| DisplayName Description |
(Optional) A tokenizable string for the item's in-game display name and description. Defaults to the generic shirt text (Shirt and A wearable shirt). |
| Price | (Optional) The default price when the item is sold to the player in a shop. Default 50. |
Appearance
| field | purpose |
|---|---|
| Texture | The asset name for the texture containing the shirt's sprite. Defaults to Characters/Farmer/shirts. |
| SpriteIndex | The shirt's sprite index within the Texture, where 0 is the top-left set. |
| DefaultColor | (Optional) The dye color to apply to the sprite when the player hasn't dyed it yet, if any. See color format. Default none. |
| CanBeDyed | (Optional) Whether the player can dye this shirt. Default false. |
| IsPrismatic | (Optional) Whether the shirt continuously shifts colors. This overrides DefaultColor and CanBeDyed if set. Default false. |
| HasSleeves | (Optional) Whether to draw shirt sleeves. Default true. |
Other
| field | purpose |
|---|---|
| CanChooseDuringCharacterCustomization | (Optional) Whether this shirt can be selected on the character customization screen (e.g. when creating a character). Default false. |
| CustomFields | The custom fields for this entry. |
See also
- Modding:Items for item data in general