Revision as of 19:00, 7 September 2025 by imported>Maximmilliam II(Added the amount of non-tillable but buildable tiles of the Meadowlands farm. Counted by hand using the farm planner, separating it into smaller sections. It includes tiles on the edges that are only one or two tiles, which fit a mailbox or statue but not a silo or bigger building, I did not know if that was allowed, can remove their amount if necessary.)
The selection area for maps at character creation.
There are eight different Farm Maps to choose from in Stardew Valley. Each map features a unique layout of the Farm, offering different benefits and favoring specific skills. Only one map can be chosen when starting a new game, and cannot be changed once selected.
The Standard Farm offers the most space to plant crops and raise animals. The other seven farms lack farming area, but offer special perks in comparison:
The Wilderness Farm encourages Combat (but only gives 1/3 Combat experience for it).
The Four Corners Farm offers perks from other maps and encourages Multiplayer.
The Beach Farm offers extra items and encourages Fishing and Foraging, but discourages Farming late game.
The Meadowlands Farm encourages Farming, specifically raising animals, and comes with two chickens by default.
The interior of the farmhouse is decorated to match the theme of the chosen map. This includes furniture, wallpaper and flooring. The exterior of the house is the same regardless of map choice.
There is an abandoned building on all maps which can later be turned into the Greenhouse. Once repaired, it can be moved by visiting the Carpenter's Shop or Wizard's Tower.
5% of the time (modified by daily Luck), players will catch Woodskip. The exact formula is 0.05 + Daily Luck. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the Special Charm), each cast has a 17.5% chance to hook a Woodskip.
45% of the rest of the time, players will catch pond and river fish, i.e.,fish that are found in Cindersap Forest.
The southwest hill-top spawns Stones, Ore nodes, and Geode nodes depending on the player's Mining level.
Each day the farm attempts to spawn several nodes. The first node has a 100% chance to spawn, and each subsequent node has 75% the chance of the last. Once one node fails that chance to spawn, no more spawn attempts are made that day. In a cleared quarry, an average of 2.4 nodes will spawn per day. For each attempt, if there is something already on the selected tile, nothing spawns. Otherwise:[3]
There is always a 15% chance to spawn an artifact spot.
There is a chance to spawn one of the three geode nodes (Geode, Frozen Geode, Magma Geode). The geode node spawned is affected by the player's Mining level:
If the player's Mining level is below 5, a Geode Node will always be spawned. If the player's Mining level is between 5 and 7 inclusive, there is an equal chance of spawning a Geode or Frozen Geode Node. If the player's Mining level is at least 8, there is an equal chance of spawning each.
The mining area may sometimes be blocked by a Large Stump, a Large Log, or a Boulder, making it impossible to enter until the player has upgraded their Axe or Pickaxe to steel to be able to break it.
Additional cliffs and a stream decrease the overall farming area.
Exclusive to this farm map, at Combat level 9 or higher, Iridium Golems have a 50% chance to spawn. They have a chance to drop Iridium Ore and seeds normally obtained from Seed Spots.
The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps.
Top left: Forest Farm. This quadrant has a small grassy area containing a Large Stump, and weeds here can transform into the unique ones that always drop mixed seeds, the same as on the Forest Farm.
Top right: Standard Farm. This quadrant has the most farming space.
Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond fish, i.e.,fish that are found in the Cindersap Forest pond.[1]
Bottom right: Hill-top Farm. This quadrant contains a small quarry that spawns Rocks and Ore and Geode nodes depending on the player's Mining level.[3]
There is a contiguous patch of 202 non-sandy tiles (10x20 plus 2) where sprinklers can be placed. Utilizing this area completely requires clearing the trees and large logs (with a steel axe or better). There are 28 additional non-sandy tiles scattered around the map (mostly around ponds) which may also benefit from sprinklers.
Intended for "seasoned players", not as a first farm. A typical strategy of increasing crop fields and crafting large quantities of quality sprinklers won't work on this farm.
1.5: Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse can now be moved.
1.6: Added Meadowlands Farm Map. Players on the Riverland Farm Map get a Fish Smoker by default. Iridium Golems now spawn exclusively on the Wilderness Farm Map. Monsters now give 1/3 of normal Combat experience when spawned on the Farm. Farmhouse can now be moved.