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Skills

From Stardew Valley Wiki
Revision as of 03:35, 17 April 2017 by imported>Margotbean (→32px Fishing: Moved it all to the Fishing page)
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Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.

Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into. These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:

Lvl Experience
1 100
2 380
3 770
4 1300
5 2150
6 3300
7 4800
8 6900
9 10000
10 15000

A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.

Farming Each level grants +1 proficiency to the hoe and watering can tools. Levels are gained by harvesting crops. Caring for animals also increases this.
Mining Mining skill is increased by breaking rocks (normally done with a Pickaxe). Each level adds +1 to pickaxe proficiency.
Foraging Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level adds +1 axe proficiency.
Fishing Fishing is the skill associated with catching fish. Successfully completing the fishing minigame or catching fish in a Crab Pot increases fishing skill. Each level adds +1 fishing rod proficiency.
Combat Combat is a skill tied to the player's ability to fight against monsters. Each level adds +5 health points.

Proficiency

Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [1].

The Pickaxe, Axe, Hoe, and Watering Can use 2 energy. The Fishing Rod uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.

Affected Tools

Farming

Foraging

Fishing

Mining

Unaffected Tools

The following tools do not consume energy:

  • Swords
  • Hammers
  • Daggers
  • Slingshots
  • Scythe

The following tools always consume 4 points of energy:

Farming

Main page: Farming

Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can usage does not give experience by itself. Each level grants +1 proficiency to the Hoe and Watering Can.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Scarecrow

Basic Fertilizer

Mayonnaise Machine

Stone Fence

Sprinkler

Bee House

Speed-Gro

Farmer's Lunch

Preserves Jar

Basic Retaining Soil

Iron Fence

Rancher

Animal products worth 20% more.

Tiller

Crops worth 10% more.

(Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller:

Cheese Press

Hardwood Fence

Quality Sprinkler

Loom

Quality Retaining Soil

Oil Maker

Keg

Deluxe Speed-Gro

Seed Maker

Iridium Sprinkler

Quality Fertilizer

Coopmaster

Befriend coop animals quicker. Incubation time (for Incubator, Ostrich Incubator, and Slime Incubator) cut in half.

(Also improves coop product quality, see details here)

Artisan

Artisan goods (wine, cheese, oil, etc.) worth 40% more.

(Note that oil does not actually benefit from the Artisan Profession)

Shepherd

Befriend barn animals quicker. Sheep produce wool faster.

(Also improves barn product quality, see details here)

Agriculturist

All crops grow 10% faster.

Mining

Main page: Mining

Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.

Different rock types give different numbers of experience points.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Cherry Bomb Staircase Miner's Treat

Glowstone Ring

Transmute (Fe)

Miner
+1 ore per vein.
Geologist
Chance for gems to appear in pairs.
(50% chance per mining node. Also applies to geodes spawned from breaking rocks.)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Miner: Geologist:
Bomb Transmute (Au) Mega Bomb Crystalarium Blacksmith
Metal bars worth 50% more.
(Applies to Copper, Iron, Gold, Iridium, & Radioactive Bars)
Excavator
Chance to find geodes doubled.
(Applies to all 4 types of geodes)
Prospector
Chance to find coal doubled.
Gemologist
Gems worth 30% more.
(applies to Minerals and Gems)

Foraging

Main Page: Foraging

Foraging skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down Trees with an Axe. Each foraging skill level adds +1 axe proficiency.

Each forage item grown on the farm from Wild Seeds gives 3 experience points when harvested. Forage items picked up in other places give 7 exp each. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 exp each. Removing regular tree stumps gives no exp.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Wild Seeds (Sp) Field Snack
  • Trees sometimes
    drop seeds.
Charcoal Kiln Cookout Kit Moss Soup Wild Seeds (Su) Tapper Mushroom Log
  • +1 Wild Berry
    harvesting
Forester
Trees drop 25% more wood.
(Applies to Trees, Stumps & Logs)
Gatherer
Chance for double harvest of foraged items.
(20% chance of double harvest)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Forester: Gatherer:
Lightning Rod Wild Seeds (Fa)

Warp Totem:
Beach

Wild Seeds (Wi)

Warp Totem:
Mountains

Tree Fertilizer

Survival Burger Warp Totem: Farm

Tent Kit

  • +1 Wild Berry
    harvesting
Rain Totem Lumberjack
All trees have a chance to drop hardwood.
Botanist
Foraged items are always highest quality.
Tapper
Syrups worth 25% more.
Tracker
Location of forageable items revealed.

Fishing

Main Page: Fishing

Fishing Skill is increased by catching Fish or Trash with a Fishing Rod/Pole or by harvesting Crab Pots.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile Bait Crab Pot Dish O' The Sea Deluxe Bait Worm Bin Recycling Machine
  • Casting distance increased by one tile
Fisher
Fish worth 25% more.
Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
Bait Maker Spinner Trap Bobber Sonar Bobber Cork Bobber Treasure Hunter Deluxe Worm Bin Barbed Hook Dressed Spinner Seafoam Pudding Magnet Angler
Fish worth 50% more.
Mariner
Crab pots no longer produce junk items.
Pirate
Chance to find treasure doubled.
Luremaster
Crab pots no longer require bait.

Combat

See also: Combat

Combat skill is increased by fighting monsters. Each level adds +5 health points. Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Sturdy Ring Bug Steak Life Elixir Roots Platter Warrior Ring Fighter
All attacks deal 10% more damage.
(+15 HP)
Scout
Critical strike chance increased by 50%.
(+0 HP)

(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fighter: Scout:

Slime Egg-Press

Oil of Garlic
Ring of Yoba Thorns Ring

Slime Incubator

Explosive Ammo

Iridium Band

Squid Ink Ravioli
Brute
Deal 15% more damage.
(+0 HP)

(Stacks multiplicatively with Fighter)

Acrobat
Cooldown on special moves cut in half.
(+0 HP)
Defender
+25 HP.
Desperado
Critical strikes are deadlier.
(+0 HP)

(2x Critical strike damage)

The following table lists the experience points gained for killing the indicated monster. There are a few monsters missing (i.e. sludges and purple slimes).

Monster Experience
Green Slime 3
Dust Spirit 2
Bat 3
Frost Bat 7
Lava Bat 15
Stone Golem 5
Grub 2
Fly 10
Frost Jelly 6
Sludge 10
Shadow Guy 15
Ghost 15
Duggy 10
Rock Crab 4
Lava Crab 12
Fireball 0
Squid Kid 15
Skeleton Warrior 15
Shadow Brute 15
Shadow Shaman 15
Skeleton 8
Skeleton Mage 8
Metal Head 6
Spiker 1
Bug 1
Mummy 20
Big Slime 7
Serpent 20

Skill-Based Title

Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.

The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2

Here are the possible Titles:

  • level >= 30: Farm King
  • level > 28: Cropmaster
  • level > 26: Agriculturist
  • level > 24: Farmer
  • level > 22: Rancher
  • level > 20: Planter
  • level > 18: Granger
  • level > 16: Farmgirl/Farmboy
  • level > 14: Sodbuster
  • level > 12: Smallholder
  • level > 10: Tiller
  • level > 8: Farmhand
  • level > 6: Cowpoke
  • level > 4: Bumpkin
  • level > 2: Greenhorn
  • level <= 2: Newcomer

You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.11. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.