Modding:Animal data
Appearance
Source
Animal data is stored in Content\Data\FarmAnimals.xnb, which can be unpacked using XNB Extract.
Here's an example for reference:
"Dinosaur": "1/0/107/-1/none/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/1/8/null/644/1000/Dinosaur/Coop",
Basic format
All bundles share the same format, which cannot be re-ordered. Each field is explained below.
| index | syntax | description |
|---|---|---|
| 0 | <Animal Name>
|
What the animal will be called. Can be changed freely or new entries added for new animals. |
| 1 | <Days to Produce>
|
Number of days for the animal to produce its product. Is affected by friendship/happiness in some way. |
| 2 | <Age When Mature>
|
Number of days until mature. |
| 3 | <Default Produce Index>
|
Index number for default produce item (ex Milk). Taken from springobjects.xnb |
| 4 | <Deluxe Produce Index>
|
Index number for deluxe produce item (ex Large Milk). Taken from springobjects.xnb. |
| 5 | <SoundID>
|
What sound clip the animal will use. Available sounds are cluck, Duck, rabbit, cow, goat, pig, sheep, or none. |
| 6-9 | <Front-to-back Bounding Box>
|
Unused data. In form of 8/32/48/32/. Can be all zeroes. |
| 10-13 | <Sideways Bounding Box>
|
Unused data. In form of 8/32/48/32/. Can be all zeroes. |
| 14 | <Harvest Type>
|
|
| 15 | <Show Different Texture>
|
Used for indicating an animal with a secondary texture, for example sheep. Accepts true/false. |
| 16 | <Building Type>
|
Building category animal lives in. Currently only Coop or Barn. |
| 17-18 | <Sprite Width/Height>
|
Size in pixels of front and back sprites. Ex: Chickens are 16/16. |
| 19-20 | <Sprite Width/Height>
|
Size in pixels of sideways sprites. Ex: Chickens are 16/16. |
| 21 | <Fullness Drain>
|
|
| 22 | <Happiness Drain>
|
|
| 23 | <Harvest Tool>
|
Which tool is needed to harvest produce from animal. Excepts Milk Pail, Shears, or null. |
| 24 | <Meat Index>
|
Index number for meat sprites, pulled from SpringObjects.xnb. Unused in vanilla game, but may be used by mods such as Animal Husbandry. |
| 25 | <Price>
|
Cost of animal when purchasing from Marnie. |
| 26 | <Display Type>
|
Name to display for animal type. Used for non-English language compatibility, but is also present in English version. |
| 16 | <Display Building>
|
Name to display for what building animal lives in. Used for non-English language compatibility, but is also present in English version. |