Talk:Ostrich Incubator: Difference between revisions
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imported>Charly m →Profession Affecting the Incubation Time: quick fix |
imported>Margotbean No edit summary |
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-- [[User:Charly|Charly]] ([[User talk:Charly|talk]]) 18:20, 25 November 2021 (UTC) | -- [[User:Charly|Charly]] ([[User talk:Charly|talk]]) 18:20, 25 November 2021 (UTC) | ||
:There was a list on the old wiki, I'll move it to the [[Talk:Skills]] page. Also, mea culpa (my fault), you checked the code and I didn't. This is turning out to be a busy Thanksgiving. Cheers, [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:25, 25 November 2021 (UTC) | |||
Revision as of 18:25, 25 November 2021
| This talk page is for discussing Ostrich Incubator. | |
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Profession Affecting the Incubation Time
I think the correct profession is Coopmaster, in the game code the same profession index is used for "Incubator" and "Ostrich Incubator" (I check the code before modifying).
Object::performObjectDropInAction
if (name.Equals("Incubator"))
{
(...)
if (((NetList<int, NetInt>)(object)who.professions).Contains(2))
{
NetIntDelta obj = minutesUntilReady;
((NetFieldBase<int, NetIntDelta>)(object)obj).set_Value(((NetFieldBase<int, NetIntDelta>)(object)obj).get_Value() / 2);
}
(...)
}
else if (name.Equals("Ostrich Incubator"))
{
(...)
if (((NetList<int, NetInt>)(object)who.professions).Contains(2))
{
NetIntDelta obj2 = minutesUntilReady;
((NetFieldBase<int, NetIntDelta>)(object)obj2).set_Value(((NetFieldBase<int, NetIntDelta>)(object)obj2).get_Value() / 2);
}
(...)
}
Btw, is there a index list of professions somewhere?
-- Charly (talk) 18:20, 25 November 2021 (UTC)
- There was a list on the old wiki, I'll move it to the Talk:Skills page. Also, mea culpa (my fault), you checked the code and I didn't. This is turning out to be a busy Thanksgiving. Cheers, margotbean (talk) 18:25, 25 November 2021 (UTC)