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Jack Be Nimble, Jack Be Thick

From Stardew Valley Wiki
Jack Be Nimble, Jack Be Thick
Gain +1 Defense.
Information
Source Artifact Spots • Bookseller
Sell Price data-sort-value="500">500g

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Jack Be Nimble, Jack Be Thick, gift |site_name=Stardew Valley Wiki |type=article |title=Jack Be Nimble, Jack Be Thick - Stardew Valley Wiki }} Jack Be Nimble, Jack Be Thick is a power book that can be obtained by digging Artifact Spots. The chance for the book to drop starts at 0.8% and increases by 0.2% for each spot dug until it is dropped. Then the chance stays at 1.3% permanently. It cannot drop until the player has dug more than 2 Artifact Spots.[1]

It can also be purchased from the Bookseller for data-sort-value="20000">20,000g starting in Year 3 (≈9% chance to appear).[2]

The first reading grants the player a power that gives them a permanent +1 Defense buff. Once read, it can be found in the Player's Menu on the Special Items & Powers tab. Each subsequent reading gives the player 100 Combat XP.

Gifting

Villager Reactions

Love  Alex •  Penny
Like  Elliott
Neutral  Abigail •  Caroline •  Clint •  Demetrius •  Dwarf •  Emily •  Evelyn •  George •  Gus •  Haley •  Harvey •  Jas •  Jodi •  Kent •  Krobus •  Leah •  Leo •  Lewis •  Linus •  Marnie •  Maru •  Pam •  Pierre •  Robin •  Sam •  Sandy •  Sebastian •  Shane •  Vincent •  Willy •  Wizard

Bundles

Jack Be Nimble, Jack Be Thick is not used in any bundles.

Tailoring

Jack Be Nimble, Jack Be Thick is not used in any tailoring. It can be used in dyeing, serving as an orange dye at the dye pots located in Emily's and Haley's house, 2 Willow Lane. It can also be used as a brown dye when used in the spool of the Sewing Machine with a dyeable clothing item in the feed.

Quests

Jack Be Nimble, Jack Be Thick is not used in any quests.

Trading

One Jack Be Nimble, Jack Be Thick can be traded to the Bookseller for 3 Stuffing, provided the player has already obtained the power from this book.

References

  1. ↑ See Object::performToolAction in the game code.
  2. ↑ See Data\Shops.xnb in the game files.

History

  • 1.6: Introduced.